Sergey Mohov
Lead Gameplay Designer, Remedy Entertainment Plc.
Sergey Mohov is listed as Lead Gameplay Designer, Remedy Entertainment Plc.. Sergey is scheduled to speak at GDC Festival of Gaming 2027 on 1 March 2027.
Compiled from published conference agendas; not yet confirmed by Sergey. Is this you? Claim this profile.
About
Sergey Mohov is a Lead Gameplay Designer at Remedy Entertainment with over 12 years of experience across indie and AAA development, preceded by an early career in games journalism (PC Gamer Ukraine, My Gaming Computer). Most recently, he led the gameplay design team on CONTROL: Resonant, overseeing systemic combat, 3Cs, enemies, UI, and player progression. Since joining Remedy, he has served as Game Designer on Control, Lead Designer on its post-launch expansions (The Foundation and AWE, 2020), and contributed to FBC: Firebreak (2025). Prior to Remedy, Sergey worked as a Game Designer at Tequila Works on RiME and The Invisible Hours, and co-founded the independent studio Ocelot Society in France to ship the IGF-nominated sci-fi adventure Event[0]. He holds a Master's degree from CNAM-ENJMIN and is the author of Practical Game Design with Unity and Playmaker.