GDC Festival of Gaming 2027
GDC Festival of Gaming 2027 takes place on 1–5 March 2027 at Moscone Center, San Francisco. It is organised by Informa Festivals, and B2DB lists 395 speakers and 272 sessions announced so far.
GDC Festival of Gaming (GDC) is a gathering for the people who make games, bringing together developers, artists, publishers, marketers, business leaders and technology partners at Moscone Center in San Francisco on March 1-4, 2027. The Festival combines a conference program of sessions, workshops and Summits with the Festival Hall, the new Business Hall for meetings and deal-making, and the Game Developers Choice Awards and Independent Games Festival Awards. GDC began in 1988 as a peer-to-peer meetup of game developers and is celebrating its 39th year.
Key facts
| Dates | 1–5 March 2027 (upcoming) |
|---|---|
| Venue | Moscone Center, San Francisco, United States of America |
| Organiser | Informa Festivals |
| Series | GDC Festival of Gaming |
| Speakers | 395 |
| Sessions | 272 |
| Official site | schedule.gdconf.com |
Speakers (395)
Compiled from the published agenda; speakers can claim and verify their own entry.
- Brian Baglow Founder and Director, Scottish Games Network
- Joost Van Dreunen CEO, ALDORA
- Carina Kom Co-founder / CPO, Simply Sweet Games
- Rory McGuire Chief Creative Officer, Blackbird Interactive
- A.M. Darke Founder, Open Source Afro Hair Library
- Aaron Price Production Director, Owlchemy Labs
- Adam Dolin Narrative Lead, Turtle Rock Studios
- Adanna Nedd Games Writer, Narrative Designer & Games Researcher, Independent
- Adinda van Oosten Freelance, Adinda Creates
- Akash Thakkar Audio Lead, Mobius Digital
- Alex Weick Senior Producer, Sunblink
- Alexa Ray Corriea Lead Writer and Narrative Designer, Gearbox
- Alice Camp Senior Narrative Designer, Microfun
- Amanda Farough Director of Production, Causeway Studios
- Amanda Rose Smit Audio Engineer, Dialogue, Sound Design & Music, Independent
- Amir Satvat General Partner, 1Up Ventures and Founder of ASGC (Always Supporting the Games Community)
- Anastasia Miliano Founder, Inkwell
- Ander Bergstrom Market Director - Americas, Qualisys NA
- Andrea Toyias Senior Casting & Voice Director, Self / formerly Blizzard Entertainment
- Andrew Fray Quality Engineering, Automated AF
- Angelo Alcid Senior Corporate Counsel, Gaming, Microsoft Corp.
- Anita Tung Art Director, Pontoco
- Anna C. Webster Lead Writer and Narrative Designer, Independent
- Anthony Breslin Senior Sound Designer, Insomniac Games (Sony)
- Anton Johnsson Senior Game Designer, King
- April MacArthur Associate Director of Narrative, Gearbox Entertainment
- Arapit Patel VP Executive, AARP (Digital Growth, Product, & Technology; Platforms & Transformation), AARP
- Arden Ripley Editor, Independent
- Ashley Guajardo Assistant Arts Professor, NYU Game Center
- Ashley Poprik Senior Writer, Independent
- Ashley Ruhl Narrative Director, Broadsword Online Games
- Aster Sun Technical Artist, Indie Dev, Beep Beep Fish Accident
- Atsushi Inaba President and CEO / Executive Producer, PlatinumGames Inc.
- Atsushi Ueno Division Manager, Creative Division, Lasengle Inc.
- Aubrey Isaacman Game Designer, Independent
- Austin Wintory Composer, Independent
- Avril Martinez Technical Sound Designer, Senior Sound Designer, Independant
- Aysha U Senior Writer, Independent
- Becky Allen Audio Director, Halo Studios, Microsoft
- Ben Sunshine-Hill Tech Lead, Havok Navigation, Havok
- Benjamin Reeves Principal Writer & Strategic Consultant, SC Creative Labs
- Benjamin Schwartz Senior Narrative Designer, Microfun
- Benjamin Wolcott-Schickler Associate Viewmodel Animator, Respawn
- Bernard Rodrigue Director, Wwise Experience, Audiokinetic Inc.
- Bing Zhe Li Founder, GameDash, GameDash
- Bob de Schutter Professor of Game Design, Northeastern University
- Books Schwartz Senior Narrative Designer, Microfun
- Borut Pfeifer Executive Producer, E-Line Media
- Brandon Dillon CEO, 2weeks
- Brandon Huffman Founder, Odin Law and Media
- Brandon Sheffield Creative Director, Necrosoft Games
- Brendan Russert Senior Animator, Riot Games
- Brendon Williams Composer, Independent
- Brett Norton Head of Production, Oxide Games
- Brian Bartram Founder, Game Director, Divergent Neuron Academy, Something Dreadful Interactive
- Brian Cronin Game Engineer & Designer, Chugga Chugga LLC
- Briana White Actress & Content Creator, Independent
- Brie Chin-Deyerle Founder, Exigent Hope
- Brittany Hougaard Founder/CEO, Moonlite Games
- Brittne Kakulla Senior Consumer Insights Advisor, AARP, AARP
- Bronislav Sviglo Engine Director, Wargaming
- Camille Kay Technical Artist, Developer Relations, Epic Games
- Carl Schmidt Senior Vice President, Strategy, GlobalStep
- Carl Varnado Creative Director, Rancho Solano Preparatory School
- Carla Engelbrecht Independent Creator, Betweened
- Carla Rylance Head of Business Solutions, XDS Spark
- Celia Hodent Game UX Strategist, Independent
- Celia Zimmermann Head of Player Experience, SYBO
- Celine Tricart Co-founder and president, COVEN, COVEN
- Chandrahas Tanguturi Senior Animator, Firaxis Games
- Charles Mudd Principal Attorney, Mudd Law
- Charles Tremblay VP Tech, CD PROJEKT RED
- Charlie Harper Producer / Designer, Ironwood Studios / Co-op Kitchen / Lucky Tree Studios
- Chelsey Crowne National Extra Life Manager, Children's Miracle Network
- Chitvan Gupta Engineering Manager, Zynga
- Chris Melissinos Principal Evangelist and Game Historian, Amazon Web Services (AWS)
- Chris Zukowski Creative Director, HowToMarketAGame.com
- Christina Drake Head of Global Talent Acquisition, Side
- Christopher Vallarta 3D Graphics Artist, Doron Precision Systems
- Cisco Maldonado Chief Strategy Officer, Midwest Games
- Coby West Porting Engineer, 22nd Century Toys
- Cole O'Brien Principal Technical Artist, Respawn Entertainment
- Colin Walder Engineering Director, CD PROJEKT RED
- Collin Schupman Senior Software Engineer, Riot Games
- Corin McCrate Senior Animator - Valorant Agents team, Riot Games
- Dalisay MT Creative Director, DMTC
- Dan Lowery Sr. Manager of Talent Acquisition, PlayStation Studios
- Dana Trebella Founder, Spoke and Wheel Strategy
- Dani Dee Narrative Designer & Studio Director, Split Fate Studios
- Daniel Kelley Senior Director, Center for Tech and Society, ADL, ADL
- Daniel Lin Principal Technical Artist, Bit Bridge / Schell Games / Ludoko Studios
- Danielle Lalonders Creative Director, Veritable Joy Studios
- Davey Wreden Founder, Everything Unlimited Ltd.
- David Crammond Senior Engine Programmer, Insomniac Games
- David Fairfield Audio Director, Composer, Sound Designer, Fairfield Audio Inc
- David Pritchett Principal Designer, Electronic Arts
- David Vega Volunteer, The Digital Production Pipeline Association
- Debbie Gonzalez Head of Studio, Sound Lab a Keywords Studio
- Debra Wilson Actor, Voice Actor & Performance Capture Artist, Actor
- Dennis Shirk Executive Producer, Firaxis Games
- Derek Lieu Game Trailer Director, Derek Lieu Creative
- Dev Presbury Creative Director, Red Spring Studio
- Devashree Shirude Senior Software Engineer, PlayStation
- Diana Weng CBO, Mytona
- Dickens Chong Level Designer, Respawn Entertainment
- DJ Johnson CEO / Creative Director, Undertone FX
- Dmitry Nozhnin Product Director, AI, Wargaming
- Drew Vande Guchte Principal Insights Analyst, Riot Games
- Edward Bauman Audio Design Lead, The Coalition
- Ekaterina Strakhova Senior Interface Designer, Owlcat Games
- Elaine Gomez Game Director, Midnight Hour Games
- Eliott Lilly Founder, Creative Director, Echo Lima LLC
- Elizabeth Kilmer Senior Researcher, Take This
- Elvira Björkman Music Composer & Technical Music Designer, Two Feathers Studio AB
- Em Halberstadt Creative Director, A Shell in the Pit
- Emil Kjaehr Head of Product & Partners, Funday Games
- Emil Stidsholt Head of Marketing, Funday Games
- Emilee Helm Director of Creator Marketing, Gamesight
- Emily Robertson Senior Producer, Crystal Dynamics
- Emma Johansson Creative Director, Runaway Play
- Emma Kidwell Senior Writer, Independent
- Emmanuel Lagumbay Senior Sound Designer, Interleave / ArenaNet
- Emmett Nahil Narrative Director, Co-Founder, Perfect Garbage Studios
- Engin Cilasun Principal Software Engineer, World of Warcraft – Graphics/Engine, Blizzard Entertainment
- Eric He Regional Director, China, Keywords
- Eric Zimmerman Game Designer & Arts Professor, NYU Game Center
- Euna Park Senior Gameplay Animator, Skydance New Media
- Evan Hodick Senior Dialogue Coordinator, Insomniac Games (Sony)
- Evan Narcisse Senior Writer, Brass Lion Entertainment
- Everest Pipkin Assistant Professor of Digital Arts, Pratt Institute
- Ezra Goss Senior Technical Artist, Naughty Dog
- Frank Gordon Realization Director, Freelance
- Galen Lamphere-Englund Co-Founder and Convener, Extremism and Gaming Research Network
- Garry Schyman Composer, Garry Schyman Productions
- Gina Hope Head of Technology (Senior Director, Engineering), Riot Games
- Grant Shonkwiler Leadership Coach & Consultant, Shonkventures LLC
- Grayson Scantlebury Lead Game Designer, Bit Reactor
- Grzegorz Wątroba CEO / Tech Director, Soft Crunch Games
- Guillaume Pierre Senior Producer, Magic Fuel Games/Playstack
- Guy Somberg Principal Audio Programmer, Blizzard Entertainment
- Hanna Berggren Community Manager, SYBO
- Hannah Mackintosh Brand Manager, Saltworks Entertainment
- Hannako Lambert Hannako Lambert Art Director, Innersloth
- Hans van Brakel Founder, Azura Interactive
- Hantao Zheng Graphics Programmer, Tencent Games
- Haoran Ma Lead Sound Designer, Tencent
- Hari Leigh Performance Director, Harror Films Inc.
- Hillel Teplitzki Composer, Freelance
- Holly Allen Junior 3D Graphics Software Engineer, Canfield Scientific Inc.
- Hot Pink Game Developer, HotPink Games
- Howard French Senior UX Designer II, Blizzard Entertainment
- Hudson Janow Former Production Intern, Blizzard Entertainment
- Isabel Merced Galindo Former Production Intern, Blizzard Entertainment
- Jabari Ali Founder, Plus Arcade
- Jackson Keller Environment Artist, Insomniac Games
- Jaclyn Seto Senior Game Writer, Respawn Entertainment
- Janet Hwang Lead 2D Artist, Owlchemy Labs
- Jarory DeJesus Founder, Coquito Games
- Jason Della Rocca Co-Founder, Execution Labs
- Jason Graves Composer, Jason Graves Music, Inc.
- Jason Keyser CEO, VFX Apprentice LLC
- Jason Scott Lead Software Engineer, World of Warcraft – Graphics/Engine, Blizzard Entertainment
- Jay Hwang Principal Artist, Blizzard
- Jeff Hanna Software Engineering Manager, NVIDIA
- Jeff Hesser Founder, Slow Monkey
- Jen MacLean cofounder and CEO, Dragon Snacks Games
- Jen Zall Director of Creator Strategies, Gamesight
- Jennifer Allaway Senior Writer & Narrative Designer, Independent
- Jess Erion Visiting Assistant Professor of Game Design, Hampshire College
- Jess Tompkins Principal UX Research, Wizards of the Coast
- Jessa Mellea Trust and Safety Solutions Associate, Global Internet Forum to Counter Terrorism
- Jesse Marciniak Sound Designer, Voice Director, Hamsterball Studios
- Jesse Nicodemus Sr. VFX Artist, Sucker Punch
- Jessica Damerst Release Manager, Unknown Worlds
- JiaLing Pan Senior Producer & Voice Actor, Crunchyroll (Games Vault)
- Joe Buchholz Director, Cobysoft Co.
- Jolie Menzel Studio Design Director, Zunzun Studios
- Jonathan Morin Creative Director, Highdive, a NetEase Games studio
- Josh Ingeneri Junior Cinematic Sound Editor, Sweet Justice Sound Group
- Joshua Anthony Tools Programmer, Square Enix
- Josué Vera Audio Director, Composer, Technical Sound Designer, Elsewhere Studios
- Judith Cheung Creative & Marketing Director, Lofty Sky Games
- Judy Alice Lee Actress and Audio Engineer, Independent
- Jules Glegg Technology Director, Soft Rains Games
- June Aguirre Art director, Indomi
- Justin Anderson Lead Narrative Designer, Magic Tavern
- Justin Fennessy Senior Narrative Coordinator, Insomniac Games
- Justin Thavirat Creative Consultant, Corpus Canyon
- Kaitlin Tremblay Narrative Director, Soft Rains
- Kal-El Bogdanove Performance Director / Writer, The Kal-El Bogdanove Company
- Karah Sutton Chief Publishing Officer, PikPok
- Kareem Shuman Dialogue Lead, Insomniac Games
- Karina Pardus Associate Director, Production Manager, Executive Director, GameSoundCon, Game Audio Network Guild, Music Creators Academy
- Karl Gluck Senior Principal Software Engineer, Believer Entertainment, Inc.
- Kasey Mulot Line Producer, 37Degrees Studio
- Katelyn Isaacson Sound Designer/Composer/Singer, Ludogram/Freelance
- Kathleen Yin Localization Expert, NVIDIA
- Katie Chironis Principal Game Designer, TeamLFG (Sony)
- Katy Kellenberg Lead Narrative Designer, Constellation Creative
- Kazuki Abe Technical Director and Head of AI Solutions and Platform at Capcom, CAPCOM CO., LTD.
- Kelli Dunlap Director of Learning and Community, Affilate Researcher in Residence, DLC Leadership Program, American University
- Kelsie Mhoon Senior Narrative Designer, Obsidian Entertainment
- Kendra Albert Partner, Albert Sellars LLP
- Kenny Shea Dinkin [prior] Senior Creative Director, Candy Crush Saga. Now Independent, CitizenKenny Consulting
- Khris Brown Voice Director, Vox Point LLC
- Kieran Crimmins Creative Director, Fuse Games
- Kim Belair Co-Founder, Sweet Baby Inc
- Kobe Anthony Composer, MEMODEMO
- Kota Fukasawa Head of Game Technology & Platform Engineering at Capcom, CAPCOM CO., LTD.
- Kristen Murdock Head of Community Trust, Twitch
- Kristian Roberts CEO and Managing Director, Nordicity
- Kristie Fisher Sr. Director of Research, PlayStation Studios, Sony Interactive Entertainment
- Kui Wu Principal Scientist, LightSpeed Studios
- Laia Bee Co-founder, Pincer Games
- Laine Nooney Associate Professor, New York University
- Lance Haugh Former Final Card Design Intern, Blizzard Entertainment
- Laura Intravia Vocalist, Lyricist, Composer, Independent
- Lauranne Cauduro Marketing Manager, The Game Bakers
- Lauren Stone Creative Director, Wounded Bird Games
- Lily Vicente Programme Management Officer, United Nations Office of Counter-Terrorism (UNOCT), United Nations Counter-Terrorism Centre (UNCCT)
- Lindsay Grace Vice President, Principal, Knight Chair, University of Miami, Mindotggle Consulting, Higher Education Video Game Alliance
- Lindsay Thacker Manager, Program Management, Riot Games
- Lindsay Thompson Animation Director, Insomniac Games
- Linlin Zhang AI Localization Engineer, Blizzard Entertainment
- Lis Moberly Creative Lead, The Walt Disney Company, 20th Century Games
- Lisa Pak Head of Operations, Playing for the Planet
- Lisa Willett Head of Global Brand Partnerships, Roblox, Roblox
- Liz England Game Designer, Independent
- Luca Azenaro-Acero Narrative Designer, Perfect Garbage
- Luca Pimentel Organizer, Coordinadora Sindical del Videojuego
- Lucas Immanuel Designer, Writer, Artist, Glootschke Games
- Lucy Blundell Independent Game Developer, Kinmoku
- Luyan Cao Principle Graphics Engineer, LightSpeed Studios
- Maggie Robertson Actor, N/A
- Malcolm Jones Senior Software Engineer, The New York Times Company (Games)
- Maode Shi Game Engine Specialist, Tencent Games
- Marcelo Sequeira Chief Product Officer, GamerSafer
- Marcus Engelbrektsson Senior Gameplay Animator, Ubisoft Massive
- Margarita Grubina VP of Business Growth, Respeecher
- Maria Burns Ortiz Executive Director, Global Game Jam
- Maria Tamellini Founder & COO, GamerSafer
- Marin Miller Voice Actor / SAG-AFTRA Committee Member, SAG-AFTRA
- Mark Bridges Design Director, Fuse Games
- Mark Mandel Staff Developer Advocate, Discord
- Mary Haley Producer, Bad Ideas Productions
- Masha Loftus Writer, Art Director, Co-founder, Lofty Sky Games
- Mateusz Kałuża European QA Director, Testronic
- Mateusz Lechowski Lead Narrative Designer & DLC Game Director, Fumi Games
- Mathew Savage Senior Audio Artist (Speech Lead), Electronic Arts
- Matthew Bennett Principal Effects Artist, Insomniac Games
- Matthew Soeth Executive Director, Thriving in Games Group (TIGG)
- Matthew Strasser Senior Dialogue Coordinator, Insomniac Games
- Matthew Weise Writer / Narrative Designer, Freelance
- Max Meisel Sr Sound Designer, Archetype Entertainment
- Maya Yamazaki Partner, Davis Wright Tremaine LLP
- Megan Friedenberg Senior Software Engineer, Walt Disney Imagineering
- Meha Murthy Senior Game Designer, Jackbox Games
- Mia Schuler Technical Artist, Virtual Ghoul
- Michael Futter Director of Operations and Publishing, Causeway Studios
- Michael Moccio Vice President, Business Development Director, Dual Wield Studio
- Michelle Clough Game Writer, Editor, Narrative Designer, Talespinners Studio
- Mickey Marian Senior Audio Software Engineer, The Coalition
- Mike Pappas CEO/Co-Founder, Modulate
- Mike Rhinehart Sr. Manager, Content Marketing, PLAION Americas
- Mike Rossmassler Senior Game Designer, Turtle Rock Studios
- Mike Turian Sr. Executive Producer, Wizards of the Coast
- Mikyle Mosquera Former Tools Engineering Intern, Blizzard Entertainment
- Milan Singh Gameplay Engineer, Unknown Worlds
- Mira Mechtley Principal Engineer, Dinogod
- Nahir Fajardo CEO & Producer / Executive Director, Dreams of Heaven Games / Chile Game Showcase
- Narayan Walters Game Developer, Deep Root Interactive
- Nate LaMartina Technical Art Director, Tencent
- Nathalie Mathe Professor of Practice, Northeastern University
- Nathan Grigg Systems Composer, Independent
- Nessa Cannon Narrative Designer, Independent
- Nick LaMartina Lead Technical Sound Designer, Arrival
- Nick R Hartman Audio Producer, Game Audio Network Guild
- Nicklas Hjertberg Music Composer, Two Feathers Studio AB
- Nico Williams Producer, Unknown Worlds
- Nik Pantis Senior Producer, Riot Games
- Nikky Armstrong Technical Director, Perfect Garbage
- Ningyuan Jiang Lead AI Designer for Petit Planet, miHoYo
- Noa Beazley Composer, Independent
- Noor Amin Senior Game Designer, Riot Games
- Olga Kellner Narrative Design Director, Owlcat Games
- Olivia van den Born Senior Level Designer, IO Interactive
- Pamela Iluore Senior Product Manager, Sony Playstation
- Pasha Sol Motion Capture Supervisor, Electronic Arts
- Patricia Noel Global Head, Mental Health & Wellbeing, Discord
- Patrick Skelly Lead Project Manager, NVIDIA
- Per Strömbäck Managing Director, Swedish Games Industry (Dataspelsbranschen)
- Phil Salvador Library Director, Video Game History Foundation
- Quentin Cobb CEO / Founder, Iron Root Games
- Rachel Kowert Visiting Researcher, University of Cambridge
- Radka Fléglová Lead producer, Warhorse studios
- Raja Ghosh Senior Environment Artist, Remedy Entertainment
- Ray Sima Director, Production, Firaxis Games
- Renjie Li Combat Design Lead, Tencent Technology(Chengdu)Co.Ltd
- Rez Graham Technical & Creative Director, Independent
- Rich Geldard Senior Software Engineer, Fuse Games
- Richard Browne director, Blue Moon Production Company
- Richard Hebblewhite Director of Operations, Global Game Jam
- RJ Mical Director of Games, Google
- Robin-Yann Storm Tool Design Director, RYStorm Consulting
- Roc Lee Senior Technical Sound Designer, Clean Cuts Interactive
- Ruochen Ying Senior Graphics Programmer, Tencent Games
- Ryan Black Partner; Global Lead, Video Games, DLA Piper (Canada) LLP
- Ryan Fontenot Game Developer, Independent Game Developer
- Ryan Ike Composer, Independent
- Ryo Watanabe Audio Director / Manager, BANDAI NAMCO Studios Inc.
- Sam Maggs Senior Manager, Narrative Storytelling, Critical Role
- Sam Margolius Producer, The New York Times Company (Games)
- Sam Schaffel Senior Accessibility Design Researcher, Insomniac Games
- Sam Winkler Expert Writer, Geartbox Software
- Samuel Holley Lead Gameplay Engineer and Designer, Sucker Punch Productions
- Samuel Soh Project Manager, Ubisoft
- Sara Grimes Professor in Communication Studies, McGill University
- Sarah Elmaleh Performer / Voice Director, SAG-AFTRA
- Sarah Engel Community Manager, Firaxis Games
- Sarah Hoeksma Chief Marketing Officer, Fireshine Games
- Sarah Ryan Miss, Rare Ltd
- Scott Crabtree Chief Happiness Officer, Happy Brain Science
- Scott Resnick Senior Software Engineer, Disbelief
- Sean Thomson Vice President, Mattel Game Studios, Mattel, Mattel
- Sebastian Long Managing Director, Player Research
- Sebastien Croteau CEO, The Monster Factory AV INC
- Selina Liu Senior Game Producer, Riot Games
- Senka Filipovic Director of Corporate Partnerships for Technology and Gaming, World Food Program USA
- Sergey Mohov Lead Gameplay Designer, Remedy Entertainment Plc.
- Shannon Cha Director of Business Development, Red Spring Studio
- Sian Hutchinson Officer in Charge, PCVE Section, United Nations Office of Counter-Terrorism (UNOCT), United Nations Counter-Terrorism Centre (UNCCT)
- Simona Dailidonyte Product Marketing Manager, Wooga
- Siyu Chen Advanced Gameplay Programmer, Insomniac Games
- Solomon Sliwinski Principal Gameplay Programmer, Insomniac Games
- Souha Al-Samkari Writer/Voice Director, Truant Pixel
- Stan Minasov CPO, AppMagic (a Sensor Tower company)
- Star Victoria Power Composer, Slide20XX
- Stef Wu Lead Product Manager & Head of Monetization, Guild Wars 2, ArenaNet
- Stephen Rhodes Senior Narrative Director, Electronic Arts
- Steve Rabin Principal Software Engineer, Electronic Arts
- Steven Chen Global Section, CyberConnect2
- Sue Pacete Lead User Researcher, Sony Interactive Entertainment
- Susan Lau 2D Artist / Designer, Freelance
- Susannah Hardin Advanced UI/UX Programmer, Insomniac Games
- Taichiro Miyazaki Vice President, CyberConnect2 Co.,Ltd.
- Tara J Brannigan Executive Director, Take This, Inc
- Taylor (Tot) Rohrig Cinematic Manager, Half Mermaid
- Tereza Roller-Sabella Head of Studio, Plan A Collective
- Thomas Mackinnon Game Developer, Solo
- Thomas Reisenegger Co-founder / CEO, Future Friends Games
- Tim Cullings Executive Director, Seattle Indies
- Tim Ding Lead AI Designer for Varsapura, miHoYo
- Timothy Ismay Principal Game Producer, Blizzard Entertainment
- Toby Murray Studio Director, Secret Plan Games
- Toby Ragaini Design Lead, Blizzard
- Todd Castillo Senior Sound Designer 2, Blizzard Entertainment
- Toiya Kristen Finley Narrative Designer, Game Writer, Editor, Consultant, Schnoodle Media, LLC
- Tomas Neumann Expert Audio Programmer, CD Projekt Red
- Toño Jimenez Technical PM / Production Consultant, Toño Game Consultants
- Toshiyuki Inoue Game Development Materials Preservation Researcher, SQUARE ENIX
- Trevin York Founder & Director, Dire Lark
- Tsz Wai Lam Partner and Publishing Producer, Full Metal Bagel Games
- Tulay McNally Tetiker Sr. Director Product Inclusion, Scopely
- Uroš Rudolf Principal Level Designer, Techland
- Valeriia Kramp Senior Influencer Manager, Owlcat Games
- Vanessa Fillion-Tremblay Associate Animation Director, Ubisoft
- Veronica Peshterianu COO, System Era
- Victoria Prentice Dialogue Lead, Playground Games
- Vivian Enos Sr. Director & Head of Talent Acquisition, Activision Publishing, Corporate, & Employer Brand
- Vlada Monakhova Organizing Chair, UVW-CWA
- Vladimir Katchadourian Senior Data Scientist, Ubisoft
- Warren Davis Designer/Programmer, none
- WenJie Lai Head of Combat Design, Kuro Games
- Will Martins Sr.Director of Marketing, Anime and Gaming, Sony Music
- Wiremu Grace Director, Atuatanga
- Wookjin Lee Senior Server Developer, Supercell
- Woosuk Chi Data Analyst, Nexon Korea
- XiangYi Wang Game Audio Designer, Tencent
- Yan Perng Director, Legal, Blizzard Entertainment
- Yea-Ji Oh Global Director, Delivery and Client Engagement, Streamline Media Group
- Yeonwoo Joung Data Analyst, Nexon Korea
- Yiting Li Technical Audio Designer, Tencent Games
- Yoshihiko Wada Senior Sound Designer, Capcom Co., Ltd.
- Yoshiki Kanou Senior Creative Director, lasengle,inc
- Youichiro Miyake Lead AI Researcher, SQUARE ENIX
- Yuji Nakao Creative Officer, Producer, and Director, PlatinumGames Inc.
- Yuzhi Liang Graphics Programmer, Tencent Games
- Zach Bohn Principal Technical Designer, Bit Reactor
- Zach Northrop Game Developer, Independent
- Zaire Lanier Game Writer, Independent
- Zara Varin President, Creative Director, Dual Wield Studio
- Zeke Alton Performer, SAG-AFTRA Interactive Committee Chair, SAG-AFTRA
- Ziyad Duron Systems Designer / Lead Game Designer, Magic Soup Games / Co-op Kitchen
- Zoe Calamar Writer, Escape Velocity Entertainment
- Zoe Hobson CEO, Runaway Play
Most represented companies
- Independent — 23 speakers
- Blizzard Entertainment — 12 speakers
- Insomniac Games — 11 speakers
- Riot Games — 9 speakers
- Electronic Arts — 5 speakers
- Tencent Games — 5 speakers
- Firaxis Games — 4 speakers
- Freelance — 4 speakers
- CAPCOM CO., LTD. — 3 speakers
- CD PROJEKT RED — 3 speakers
Agenda (272 sessions)
- 1371 Games Later: What Organizing a Steam Event Taught Us About Indie Discoverability Marketing, Independent Development — Celine Tricart
- #1ReasonToBe: Finding Your Why in Making Games Culture & Sustainability — Laia Bee
- 27th Annual Game Developers Choice Awards Special Event
- 29th Annual Independent Games Festival Awards Special Event
- 4th Annual Game Developer's Concert Special Event — Austin Wintory
- $7M for Charity on itch.io: A Primer for Successful Charity Bundles Culture & Sustainability, Marketing — Brandon Sheffield
- 8 Lessons From Freelancers: Surviving the Game Dev Apocalypse Audio, Business Strategy — Akash Thakkar, Ryan Ike, Star Victoria Power
- A Framework for Building Cultural Authenticity: 'Hope in the City' Case Study Design, Production & Team Leadership — Judith Cheung, Masha Loftus
- A Shift from "Or" to "And" - Following the Multiclasser Path Career, Independent Development — Amanda Farough
- AAA to Indie: What a 30-Day Experiment Taught a Veteran Designer Design, Independent Development — Benjamin Reeves
- Acquire Brainrot: Marketing Your Game With Shorts Marketing, Business Strategy — Toby Murray
- Adapt or Die: The Benefits and Costs of Balancing Co-Dev and Original IP Development Business Strategy — Rory McGuire
- Agents Work, Humans Decide: Shipping Agentic Unreal Development Programming, Production & Team Leadership — Karl Gluck
- AI as Your Main Authoring Tool: How Text-Based World Changes How We Create Worlds Programming
- AMA: Ask Lawyers Anything (This Normally Costs Money!) Business Strategy, Production & Team Leadership — Angelo Alcid, Brandon Huffman, Maya Yamazaki, Ryan Black +1 more
- Animation Hotseat Challenge 2027 Visual Art — Frank Gordon
- Animation Roundtable Visual Art, Culture & Sustainability — Euna Park
- Animation Tricks of the Trade Visual Art, Career — Benjamin Wolcott-Schickler, Brendan Russert, Chandrahas Tanguturi, Corin McCrate
- Art Direction IS Marketing Marketing, Visual Art — Dalisay MT
- Art Feedback for External Developers: Building Trust, Motivating, and Getting the Results You Need Visual Art, Production & Team Leadership — June Aguirre
- Ask a NSFW GameDev, Anything! Independent Development — Hot Pink
- Ask While the Answer Is Cheap: Why Publishing Needs to Start Earlier Than You Think Business Strategy, Marketing — Cisco Maldonado
- Audio for 'Anno 117: Pax Romana' Audio, Design
- Automated Testing at Indie Scale in 'Grave Seasons' Programming, Independent Development — Nikky Armstrong
- Automated Testing Roundtable: Implementation Programming — Andrew Fray
- Automated Testing Roundtable: Legacy Programming — Andrew Fray
- Automated Testing Roundtable: Process Programming, Production & Team Leadership — Andrew Fray
- Balancing Paid & Earned Creators to Maximize Impact Marketing — Emilee Helm, Jen Zall, Mike Rhinehart
- Balancing Perception and Reality: Live Design Lessons from 'Diablo IV' Design
- Balancing Vision & Player Insights: Lessons from PlayStation Studios User Research Design — Sue Pacete
- Basics to Beyond: Sparse Volume GI in 'Arena Breakout: Infinite' Programming — Hantao Zheng, Ruochen Ying, Yuzhi Liang
- Become Iconic: Character Design for 'Small Spaces' Visual Art, Design — Hannako Lambert Hannako Lambert
- Being the Leader I Wish I Had Luminaries Speaker Series — Gina Hope
- Beyond Behavior Trees: Building A Group-First AI Architecture for 'Ghost of Yōtei' Programming, Design — Samuel Holley
- Beyond Stereotypes: How to Design Authentic Neurodivergent Characters in Games? Culture & Sustainability, Design — Brian Bartram, Jonathan Morin, Lauren Stone, Nathalie Mathe
- Beyond the Composing Fee: Royalties and Revenue Streams for Game Composers Audio, Business Strategy — Garry Schyman
- Beyond the Surface: AI & Automation for Game Producers Production & Team Leadership — Samuel Soh
- Beyond the Visa Microtalks: Building a Career in Games as an Immigrant Career, Culture & Sustainability — Devashree Shirude, Dickens Chong, Lindsay Thompson, Siyu Chen
- Beyond Toxicity: Designing Safer Game Communities Culture & Sustainability, Marketing — Lily Vicente, Sian Hutchinson
- Beyond Translation: Why the Future Localizer Looks Like a Dramaturge Narrative & Performance, Production & Team Leadership — Kathleen Yin
- Bite-Sized Heartbreak, Every Day Forever: Writing Compelling Stories for Live Casual Mobile Games Narrative & Performance, Design — Books Schwartz
- Blueprinting Brilliance: Engineering Platinum-Quality Action From the Ground Up Design — Yuji Nakao
- 'BODY COUNT' Case Study: How Music and Implementation Influence Each Other Audio — Josué Vera
- Boss-Level Marketing for Game Composers: Building a Career Before Your Big Break Audio — Will Martins
- Bots & Brains at Work: The Science of Leading in the Age of AI Production & Team Leadership, Culture & Sustainability — Scott Crabtree
- Breaking Into the Industry: Don't Wait For Experience, Create It Career — Hudson Janow, Isabel Merced Galindo, Justin Thavirat, Lance Haugh +1 more
- Bring Authentic Game Localization to Everyone, Everywhere Culture & Sustainability, Production & Team Leadership — Linlin Zhang
- Building a Galaxy – The Holotable in 'Star Wars: Zero Company' Design, Visual Art — Grayson Scantlebury, Zach Bohn
- Building a Mentorship Collective: The Power of Shared Goals and Expectations Audio, Culture & Sustainability — Becky Allen, Karina Pardus
- Building a USD Pipeline for 'Apex Legends' Visual Art, Programming — Cole O'Brien
- Building Ally Systems in 'Marvel's Wolverine' Programming, Design — Siyu Chen
- Building Better Online Communities: Free Resources for Game Teams and How to Use Them Culture & Sustainability, Career — Maria Tamellini, Matthew Soeth, Patricia Noel
- Built from Scratch: The Engine Behind 'World of Tanks: HEAT' Programming — Bronislav Sviglo
- 'Cairn': Ascending Mount Visibility Marketing — Lauranne Cauduro
- Choosing Our Battles: What Fate/Grand Order Stopped Doing on Purpose Production & Team Leadership, Programming — Atsushi Ueno
- Climbing The Ladder: Securing That First Big Promotion Career, Narrative & Performance — Luca Azenaro-Acero, Zoe Calamar
- 'CloverPit': From 20 Retweets to 5 Million Players With Almost 0 Marketing Budget Marketing, Independent Development — Thomas Reisenegger
- Confessions of Vibe-Coding Producers: How AI Helped Us Automate Away the Boring Parts Production & Team Leadership — Aaron Price
- Content Updates Without Maintenance: A 'Clash Royale' Live Ops Case Study Production & Team Leadership, Programming — Wookjin Lee
- Creating a Strategic Vision and Bringing It to Life Career, Production & Team Leadership — Kristie Fisher
- Creature Voice and Sound Design: Building Believable Creature Performances for Games Audio, Narrative & Performance — Sebastien Croteau
- Critique My Page: Live at GDC 2027 Business Strategy, Marketing — Chris Zukowski, Derek Lieu
- Crossing Disciplines: How Two Identical Twins Found the Same Ideas in Audio and Graphics Audio, Visual Art — Nate LaMartina, Nick LaMartina
- 'Darkwood' Meets the Roaring Twenties: Two Paths to Purpose-Driven Live-Ops Marketing, Culture & Sustainability — Diana Weng, Lisa Pak, Simona Dailidonyte
- Data From the First Global Leadership Program for Community and Safety Leaders in Games Culture & Sustainability — Rachel Kowert
- Deep Beneath the Waves: Building Bases in 'Subnautica 2' With Wave Function Collapse Programming, Design — Milan Singh
- Delivering the Fantasy of Speed in a Galaxy Far Far Away: Spectacle and Control at 1000km/h Design, Programming — Mark Bridges, Rich Geldard
- Demystifying Collaborative Causal Inference for Game Development Business Strategy, Production & Team Leadership — Drew Vande Guchte
- Design like Mold: What Slime Mold Behavior can Teach Us about Prototype Iteration Design, Independent Development — Meha Murthy
- Designing Against Disinformation: Factitious & Factimage 10 Years of Post-Mortem Design, Culture & Sustainability — Lindsay Grace
- Designing Player Housing for 'World of Warcraft' Design, Production & Team Leadership — Jay Hwang, Toby Ragaini
- Dominating the Battlefield With Sound: Designing Audio as Tactical Information in 'Arena Breakout: Infinite' Audio, Design — Haoran Ma, XiangYi Wang
- Dual-Process AI Agents in Production: Automating QA and Enhancing PGO at Capcom Programming, Production & Team Leadership — Kazuki Abe, Kota Fukasawa
- Economic Policy & Ecosystems Workshop Business Strategy, Culture & Sustainability — Jason Della Rocca, Kristian Roberts, Per Strömbäck
- Effective Feedback Workshop Visual Art, Production & Team Leadership — Jeff Hesser
- Empathetic Horror: Creating an Invested Gaming Audience in an Intimidating Genre Narrative & Performance, Design — Emmett Nahil
- Enriching Player's Self-Expression Through Alignment Systems Narrative & Performance, Design — Olga Kellner
- Ethical Character Continuity: Use AI Without Causing Outrage Business Strategy, Audio — Margarita Grubina
- Ethical Games: A Code Of Ethics To Guide Our Craft Culture & Sustainability, Business Strategy — Celia Hodent
- Ethical Games: Forum On A Self-Assessment Tool Against Exploitative Design Design, Culture & Sustainability — Celia Hodent, Sara Grimes
- External Development (Outsourcing) Roundtable Visual Art, Production & Team Leadership — Carl Schmidt
- Fearless Leadership: The Science of Psychological Safety Production & Team Leadership, Culture & Sustainability — Scott Crabtree
- Feral Framing: Building Gameplay Camera Systems For 'Marvel's Wolverine' Programming, Design — Solomon Sliwinski
- Firaxis Feature Workshop: Inviting the Players Into the Design Room Marketing, Production & Team Leadership — Dennis Shirk, Sarah Engel
- First Day to First Win: Build Your Onboarding Strategy Production & Team Leadership, Culture & Sustainability — Lindsay Thacker
- Fixing the On-Ramp: How Neighborhoods Is Rethinking the Junior Talent Pipeline Career, Production & Team Leadership — Borut Pfeifer
- Flying Navigation With Supersonic Performance Programming — Ben Sunshine-Hill
- Focus Mixing: Making the Right Sound Matter in 'ACE COMBAT 8''s Aerial Battles Audio — Ryo Watanabe
- Foliage in 'Marvel's Wolverine': Pipelines, Tech, and Strategy Visual Art — Jackson Keller
- "Follow Me" vs "Go Forward": Field Notes on Leading Game Teams Production & Team Leadership — Grzegorz Wątroba
- Forging a Freelance Career When the Game Industry's on Fire Career, Marketing — Anna C. Webster, Dana Trebella, Derek Lieu
- Freelancers & Independent Contractors Roundtable Career, Culture & Sustainability — Souha Al-Samkari, Toiya Kristen Finley
- From First Person to Third: Retrofitting 'Avatar: Frontiers of Pandora' Visual Art, Programming — Marcus Engelbrektsson
- From Prompt to Production: Legal and Technical Guardrails for AI-Assisted Game Development Business Strategy, Production & Team Leadership — Charles Mudd
- From Vacuum to Virtuosity: 'Exodus'' Musical Analog System Audio — Max Meisel, Nathan Grigg
- Funding the Fashion Wars: 'Guild Wars 2''s Case for Player-Friendly Monetization Business Strategy, Design — Stef Wu
- G.A.N.G. Demo Derby Voice Over Audio — Nick R Hartman
- G.A.N.G. Music Demo Derby Audio — Nick R Hartman
- G.A.N.G. Sound Design Demo Derby Audio — Nick R Hartman
- Game AI Roundtable Programming, Design — Rez Graham
- Game AI Through Players' Eyes: What Works, What Backfires Business Strategy, Design — Woosuk Chi, Yeonwoo Joung
- Game Audio Programmer Roundtable: Free-for-All Programming, Audio — Guy Somberg, Tomas Neumann
- Game Audio Programmer Roundtable: Game Integration Programming, Audio — Guy Somberg, Tomas Neumann
- Game Audio Programmer Roundtable: Low-Level Topics Programming, Audio — Guy Somberg, Tomas Neumann
- Game Jams for Good: Microtalks from Around the Globe Culture & Sustainability — Maria Burns Ortiz, Richard Hebblewhite, Senka Filipovic
- Game Narrative Roundtable Narrative & Performance, Career — Katy Kellenberg
- Game On and On: Building a Cause-Gaming Culture That Lasts Culture & Sustainability, Programming — Chelsey Crowne, Mike Turian
- Game Workers Leveling Up with the Game Workers' Bill of Rights Culture & Sustainability, Career — Elaine Gomez, Luca Pimentel, Marin Miller, Vlada Monakhova
- Gameplay Data Authoring in the World of AI Tools Design — Brett Norton
- Games About Games 2: 'Digital Eclipse', 'It Takes a War', 'Dome King Cabbage', 'Videoverse' Design, Narrative & Performance — Davey Wreden, Joe Buchholz, Lucas Immanuel, Lucy Blundell +1 more
- Games for Players Over 50 Microtalks Culture & Sustainability, Design — Joost Van Dreunen, Anastasia Miliano, Arapit Patel, Bob de Schutter +2 more
- Games Telling Stories: A Workshop on Systemic Narrative Design Design, Tabletop — Eric Zimmerman
- 'Gears of War: E-Day' Building Immersive Worlds Through Ambience and Interactive Audio Audio, Programming — Edward Bauman, Mickey Marian
- Getting Unstuck from "Senior" Career, Production & Team Leadership — Brie Chin-Deyerle
- Global Pipelines Forum Visual Art — David Vega
- Go Big and Go Home: The Immersive Simulation of 'Ambrosia Sky' Programming, Design — Jules Glegg
- Godot Roundtable Independent Development, Production & Team Leadership — Ezra Goss
- Grounding the World of 'Big Walk' with Physical Sound Audio, Independent Development — Em Halberstadt
- 'Guild Wars Reforged': Using Web Tech to Bring the Classic Online RPG to New Platforms and Players Programming, Production & Team Leadership — Brandon Dillon
- Hair's the Problem: Why Hair in Video Games is *Still* Terrible – And How to Fix It Visual Art, Culture & Sustainability — A.M. Darke
- Heart and Numbers: The Formula Behind a Breakout Mobile Indie Hit Luminaries Speaker Series — Emma Johansson, Zoe Hobson
- 'Honor of Kings': Eleven Years of Hero Design Evolution Design — Renjie Li
- How miHoYo Builds Many-to-Many AI NPCs for Social Gameplay in 'Petit Planet' Design, Programming — Ningyuan Jiang, Tim Ding
- How to Fire-Proof Your Audio Career Audio, Career — David Fairfield, Debbie Gonzalez, Emmanuel Lagumbay, Hillel Teplitzki +1 more
- How to Land 6 Internships and Survive as a Junior Artist Career, Visual Art — Janet Hwang
- How to Make a Worm: Designing an Active Ragdoll Character for 'Worming from Home' Design, Programming — Zach Northrop
- How to Successfully Make Ultra Budget Indie Games Independent Development — Narayan Walters
- How to Work with SAG-AFTRA Voice Actors: A Checklist Narrative & Performance, Business Strategy — Quentin Cobb, Sarah Elmaleh, Zeke Alton
- Hybrid & Remote Work Roundtable: Hybrid Production & Team Leadership — Jessica Damerst, Trevin York
- Hybrid & Remote Work Rountable: Remote Production & Team Leadership — Jessica Damerst, Trevin York
- Indigenous Gaming in Education Culture & Sustainability, Educators — Wiremu Grace
- Informal Authority: Leading Without the Title Production & Team Leadership, Career — Alex Weick, Ray Sima
- Inside the Volume: Collaboration in Performance Capture Narrative & Performance — Adam Dolin, Hari Leigh, Kal-El Bogdanove, Lindsay Thompson +2 more
- International Voices in 'Marvel's Wolverine' Narrative & Performance, Audio — Justin Fennessy, Kareem Shuman
- Intro to Game AI: The Architecture & Authoring of Behavior Programming, Career — Rez Graham, Steve Rabin
- It's Not in the Writer's Manual: A Q&A Session for New Writers Narrative & Performance, Career — Jennifer Allaway, Matthew Weise, Michelle Clough, Toiya Kristen Finley +1 more
- Latam Video Games Federation Roundtable Culture & Sustainability — Laia Bee
- Leadership Without a Title: How Individual Contributors Can Influence Teams and Shape Better Games Career, Production & Team Leadership — Chitvan Gupta
- Leadership Working at the Heart of the Team 2027 Production & Team Leadership — Benjamin Schwartz, Grant Shonkwiler, Justin Anderson, Kasey Mulot +1 more
- Leading the Leaderboard: Lessons from the First Public Evaluation of Safety in 10 Major Online Games Culture & Sustainability, Business Strategy — Daniel Kelley
- Level 50+: Navigating Game Careers Beyond Midlife Career, Culture & Sustainability — Bob de Schutter, Tulay McNally Tetiker
- Licensing for Indies: How To Sell Merchandise Without Selling Out Independent Development — Michael Moccio, Zara Varin
- Lipsync for Any Budget: Achieving High-Quality Low-Cost Speech Animation with Small Teams Programming, Independent Development — Mira Mechtley
- Listening to Your Game Audio, Narrative & Performance — David Pritchett, Mathew Savage
- Local Game Community Organizers Forum Culture & Sustainability, Independent Development — Coby West, Daniel Lin, Tim Cullings
- Looks Approved: Six Checks Before a Weapon Leaves Concept Visual Art, Production & Team Leadership — Eliott Lilly
- Making Combat Feel Alive: Reactive Audio in 'Marvel's Wolverine' Audio — Anthony Breslin, Evan Hodick
- Making Games for Kids Roundtable Design — Carla Engelbrecht
- Making Indie Games (on the side) Independent Development, Production & Team Leadership — Brian Cronin
- Making Player Data Work Roundtable Production & Team Leadership, Business Strategy — Sebastian Long
- Marrying the Unmarryable: The Making of 'MOUSE: P.I.' For Hire Design, Independent Development — Mateusz Lechowski
- 'Marvel's Wolverine': Making Accessibility "The Best There Is" Design — Sam Schaffel, Susannah Hardin
- Mattel x Roblox: When Iconic Brands Become Playable Worlds Luminaries Speaker Series — Lisa Willett, Sean Thomson
- Melting Hearts and Quenching Thirst Roundtable: Romance and Sex in Games Narrative & Performance, Design — Michelle Clough, Souha Al-Samkari
- Mewtwo vs 1000 Trainers: Scaling 'Pokémon GO''s Times Square Raid Programming
- Minimum Viable Trust & Safety: A Moderation Stack for Teams That Can't Afford One Independent Development, Production & Team Leadership — Marcelo Sequeira
- Monstrous Hunger: How 'TOUCHSTARVED' Leveraged Fandom into Kickstarter Fortune Business Strategy — Shannon Cha
- More Than a Performance Budget: The Technical Challenges of Porting to Mobile Independent Development
- More Than Games: How Interactive Design Is Already Solving Problems Outside the Industry (And Why Studios Should Care) Business Strategy — Brian Baglow
- Mothers in Gamedev Roundtable: Retention, Leadership, and Long-Term Career Sustainability Culture & Sustainability, Production & Team Leadership — Anita Tung, Brittany Hougaard, Katie Chironis, Nahir Fajardo
- Musical Shapeshifting: Scoring Directive 8020 Audio — Jason Graves
- Narrative Crimes: Realities of How Narrative Designers Implement and Ship Story Content Narrative & Performance, Design — Alexa Ray Corriea, Jolie Menzel, Kaitlin Tremblay
- Narrative Portfolio Review Narrative & Performance — Adam Dolin, Alexa Ray Corriea, Alice Camp, Anna C. Webster +11 more
- Negotiation and Trust: Getting Teams on the Same Page Production & Team Leadership, Business Strategy — Tereza Roller-Sabella
- Neural Spatial Audio in 'Roco Kingdom' Programming, Audio — Maode Shi, Yiting Li
- No Space for Hate: Challenging Extremist Networks in the Gaming Ecosystem Culture & Sustainability — Galen Lamphere-Englund, Jessa Mellea, Kristen Murdock
- Nobody Cares About Your 1.0: Why Most Early Access Games Underperform At 1.0 & How To Prevent It. Marketing — Sarah Hoeksma
- Online Multiplayer Roundtable: Networking and Architecture Programming — Mark Mandel
- Online Multiplayer Roundtable: Security & Trust Programming — Mark Mandel
- Online Multiplayer Roundtable: Ship & Operate Programming — Mark Mandel
- OpenUSD Roundtable: Tech Programming, Visual Art — Robin-Yann Storm
- OpenUSD Roundtable: Workflow Programming, Visual Art — Robin-Yann Storm
- Overcoming Destruction Engineering Challenges on 'Marvel's Wolverine' Programming — David Crammond
- Page to Booth: Expanded Table-Reading and Performance Recording Live Demo Narrative & Performance — Alexa Ray Corriea, Amanda Rose Smit, Briana White, Judy Alice Lee +2 more
- Performance Capture Roundtable: Performance and Direction Narrative & Performance, Visual Art — Ander Bergstrom, Pasha Sol
- Performance Capture Roundtable: Tech and Process Narrative & Performance, Visual Art — Ander Bergstrom, Pasha Sol
- Personality Traits and Gaming Behavior: What Can (and Cannot) Be Predicted from Player Actions Design — Ekaterina Strakhova
- Pitch Practice: A Collaborative Game of Pitching Culture & Sustainability, Career — Carina Kom, Adinda van Oosten
- Playtests, Pivots, and Gravity: A 'CONTROL: Resonant' Design Postmortem Design — Sergey Mohov
- Postmortem: Making Co-op Shared Progression Work in 'Dying Light: The Beast' Design, Production & Team Leadership — Uroš Rudolf
- Practices of Support, Resilience, and Hope: A Diversity in Game Audio Roundtable: Hope Audio — Karina Pardus, Kobe Anthony
- Practices of Support, Resilience, and Hope: A Diversity in Game Audio Roundtable: Resilience Audio — Avril Martinez, Katelyn Isaacson
- Practices of Support, Resilience, and Hope: A Diversity in Game Audio Roundtable: Support Audio — Noa Beazley, Star Victoria Power
- Preparing the Shot! Tips for Taking Game Footage Marketing, Visual Art — Hannah Mackintosh
- Production Roundtable: People Production & Team Leadership — Nico Williams, Nik Pantis
- Production Roundtable: Process Production & Team Leadership — Nico Williams, Nik Pantis
- Production Roundtable: Product Production & Team Leadership — Nico Williams, Nik Pantis
- Production That Fits Your Team, Not the Framework Production & Team Leadership — Toño Jimenez
- Production Values: 20 Years of Growth at Blizzard Production & Team Leadership — Timothy Ismay
- QA as Production Intelligence: Turning Testing Data Into Better Development Decisions Production & Team Leadership, Business Strategy — Mateusz Kałuża
- Redesigning Legacy APIs for Humans, Scripts, and Agents Audio — Bernard Rodrigue
- 'Resident Evil Requiem': The Truth of Co-Production Audio, Production & Team Leadership — Yoshihiko Wada
- Resyncing Black Flag Design
- Serious Games Roundtable Culture & Sustainability, Design — Patrick Skelly
- Shared EXP: Connecting the Next Generation of Developers Career, Culture & Sustainability — Ryan Fontenot
- Shifting Realities: The Environment Art of 'CONTROL Resonant' Visual Art, Design — Raja Ghosh
- Small Levers, Big Snowballs! Business Strategy, Marketing — Hans van Brakel
- So You're the Lead Now: Leading When You Don't Feel Ready Production & Team Leadership, Culture & Sustainability — Akash Thakkar, Charlie Harper, Jess Erion, Ryan Ike +1 more
- So, You've Automated Your Tests, Now What? Programming — Joshua Anthony
- So You Want to Be a Tech Artist Visual Art, Career — Camille Kay
- Soap Opera to Space Opera: Writing Game Stories that Last Forever Narrative & Performance — Jaclyn Seto
- Solving Memory Issues at Scale: Anvil's Memory Analytics Pipeline Programming — Vladimir Katchadourian
- Spreadsheet Microtalks Design, Production & Team Leadership — Emily Robertson, Everest Pipkin, Guillaume Pierre, Liz England +1 more
- Stop Casting Voices, Start Casting Characters: Lessons Learned from 20 Years in Azeroth Audio, Narrative & Performance — Andrea Toyias
- Stop Telling Me to Network: Advice for Early-Career Maginalized Developers Career — Noor Amin
- Story-First Game Design: How Fate/Grand Order Subordinates Game Systems to Narrative Immersion Narrative & Performance, Design — Yoshiki Kanou
- Story of 'Kingdom Come Deliverance II': How We Produced Quests Production & Team Leadership — Radka Fléglová
- Studio Sustainability: Value Creation, New Funding Models, and the Surprising Logic of Self-Publishing Business Strategy, Independent Development — Jason Della Rocca
- Sweet and Sexy Microtalks: Game Romance and Intimacy Design, Narrative & Performance — Adanna Nedd, Arden Ripley, Ashley Ruhl, Aubrey Isaacman +7 more
- Switching Is the Rhythm: How 'Wuthering Waves' Uses Concerto to Drive Multi-Character Action Combat Loops Design, Visual Art — WenJie Lai
- Talent Acquisition Leadership 2.0: From Recruiter to Strategic Workforce Leader Career, Culture & Sustainability — Christina Drake, Dan Lowery, Vivian Enos
- Target-Driven Lighting Pipeline: Differentiable Light Optimization and AI-Assisted Authoring Programming, Visual Art — Kui Wu, Luyan Cao
- Tech Leadership Roundtable: Engineering and Strategy Programming, Production & Team Leadership — Charles Tremblay, Colin Walder
- Technical Artist Roundtable Visual Art, Programming — Jeff Hanna
- The Anatomy of Demons: Building Monster SFX in 'Diablo Immortal' Audio — Todd Castillo
- The Art of Being Anyone: Debra Wilson on Identity, Transformation, and the Soul of Game Performance Narrative & Performance, Career — Debra Wilson, Jesse Marciniak
- The Black Designer's Dilemma Culture & Sustainability, Production & Team Leadership — Carl Varnado, Evan Narcisse, Jabari Ali, Jarory DeJesus +2 more
- The Box Gets Smaller: Finding the Fun When the Deadline Can't Move Production & Team Leadership — Selina Liu
- The Campaign Ends. The Relationship Doesn't. Rethinking How Studios Work With Creators Marketing — Valeriia Kramp
- The Engineering of 'Millennium Falcon: Smugglers Run Mission 2' Programming — Megan Friedenberg, Scott Resnick
- The Evolution of Digitized Graphics at Williams/Bally/Midway (from 'NARC' to 'Mortal Kombat' and Beyond) Design, Programming — Warren Davis
- The Fight Never Ends: 10 Years of For Honor Animation Visual Art, Production & Team Leadership — Vanessa Fillion-Tremblay
- The Game Designer's Notebook Design, Production & Team Leadership — Kenny Shea Dinkin
- The Hidden Cost of Co-Development Business Strategy, Production & Team Leadership — Carla Rylance
- The Hidden Cost of Toxicity: What 10 Million Safety Incidents on PlayStation Reveal About Player Spend, Conversation, and Social Play Business Strategy, Culture & Sustainability — Rachel Kowert
- The History of the Use of Sales Promotion Tools Culture & Sustainability, Marketing — Toshiyuki Inoue, Youichiro Miyake
- The Japanese Game Industry: Getting Your Foot in the Door Part 3 – Stories from International Game Developers in Japan Career — Steven Chen, Taichiro Miyazaki
- The Journey Back: Lessons after Catastrophic Burnout Career — Tara J Brannigan
- The Orchestration Economy: Rebuilding Game Production After the Great Layoffs Production & Team Leadership, Business Strategy — Yea-Ji Oh
- The Question that Broke Every Tech Artist: How to Animate Folding Origami Visual Art — Mia Schuler
- The Risks and Potential Rewards of Starting a Game Studio in 2027 Production & Team Leadership — Amanda Farough, Michael Futter
- The Road to 1 Million Wishlists Marketing — Karah Sutton
- The State of Games Careers: Data, Myths, and What's Next Career, Business Strategy — Amir Satvat, Jen MacLean, Richard Browne
- The State of Mental Health in the Games Industry Culture & Sustainability, Career — Elizabeth Kilmer
- The 'Subway Surfer' Story: Building a Global Game Community with Omhu Marketing, Culture & Sustainability — Celia Zimmermann, Hanna Berggren
- The Three Phases of Transformation: Scaling Innovation on 'Marvel's Wolverine' Audio, Production & Team Leadership — Matthew Strasser
- The Visual Effects of 'Ghost of Yotei' Visual Art, Design — Jesse Nicodemus
- The Whole Team's Guide to Low-Level Game Audio Audio, Programming — Collin Schupman
- The Worlds AI Needs: Games as Infrastructure for Intelligence Luminaries Speaker Series
- The Years After Game Dev University Career, Educators — Aster Sun, Christopher Vallarta, Holly Allen, Josh Ingeneri +1 more
- There Will Be Revenue: Who Wins and What Works in Mobile D2C Market Business Strategy, Production & Team Leadership — Stan Minasov
- Thinking Like an Audio Programmer Programming, Audio — Guy Somberg
- Tool Design Roundtable: Design & UX Design, Production & Team Leadership — Robin-Yann Storm
- Tool Design Roundtable: Production & Strategy Design, Production & Team Leadership — Robin-Yann Storm
- Tool Design Roundtable: User Research Design, Production & Team Leadership — Robin-Yann Storm
- Tools Roundtable Programming
- Trust, Safety, Privacy: How To Have It All Culture & Sustainability, Design — Kelli Dunlap, Lindsay Grace, Mike Pappas
- Validate Your Game on Itch Independent Development, Marketing — Emil Kjaehr, Emil Stidsholt
- Visceral Visual Effects in 'Marvel's Wolverine' Visual Art — Matthew Bennett
- Vision Is Only Half the Job: People, Ego, and the Reality of Creative Leadership Production & Team Leadership, Design — Kieran Crimmins
- Visual Effects Roundtable: General Topics Visual Art — Jason Keyser
- Visual Effects Roundtable: The Technical Lens for Creating VFX. Visual Art — DJ Johnson
- Visual Effects Roundtable: VFX Through an Artistic Lens Visual Art — Jason Keyser
- Voicing Albion: How Dialogue Shapes Fable's Open World Audio — Victoria Prentice
- We're Gonna Need a Montage: A Postmortem of the Onboarding for '007 First Light' Design — Olivia van den Born
- West-to-East: A Technical and Operational Blueprint for Launching and Running Games in China Business Strategy, Independent Development — Eric He
- What is OpenUSD, and Why Should I Care? Visual Art, Production & Team Leadership — Robin-Yann Storm
- What's New in Game History: 2027 Culture & Sustainability, Educators — Kendra Albert, Laine Nooney, Phil Salvador
- What's New with Steam: 2027 Marketing, Business Strategy — Chris Zukowski
- What Your Lawyer Should Be Telling You About AI Business Strategy, Culture & Sustainability — Ryan Black
- When Metrics Mislead: How 'Farm Heroes Saga' Redefined Difficulty Design, Business Strategy — Anton Johnsson
- Where AI Fits in Technical Sound Design: Proven Workflows for Deterministic Output Audio, Programming — Roc Lee
- Why Fans Go Feral Culture & Sustainability, Marketing — Ashley Guajardo, Jess Tompkins
- Why Is PlatinumGames Still Going Strong? Harnessing Originality Across 20 Years Luminaries Speaker Series — Atsushi Inaba
- Why Memory Constraints Empower Content Teams: Dynamic Animation Loading in 'Sea of Thieves' Programming — Sarah Ryan
- 'Witchspire': Where Live Orchestral Music and Implementation Meet Audio, Independent Development — Elvira Björkman, Nicklas Hjertberg
- World of Songcraft: Creative Iteration as a Composer-Vocalist Team Audio — Brendon Williams, Laura Intravia
- 'World of Warcraft': Modernizing a 20-Year-Old UI Workflow With On-Demand Figma Plugins Visual Art — Howard French
- 'World of Warcraft' Rendering Through the Years Programming, Visual Art — Engin Cilasun, Jason Scott
- You Have to Have a Happy Life: RJ Mical on Four Decades of Inventing Play Luminaries Speaker Series — Chris Melissinos, RJ Mical
- 1 Across: Moving NYT's Legacy Crossword (Without Breaking 7 Down) Production & Team Leadership — Malcolm Jones, Sam Margolius
- Your Game Is Never Niche in China Independent Development, Marketing — Bing Zhe Li, Tsz Wai Lam
Organisers, sponsors and partners
Organiser (1)
Media Partners (12)
Oyun Günlüğü · MCV/Develop · GameDev.net · GamesIndustry.biz · Game Developer · PC Gamer · IGN Entertainment · GamesRadar+ · 80 Level · Gamedaily(游戏日报) · Control Magazine · The Game Business
Association Partners (3)
Game Audio Network Guild · IATSE (International Alliance of Theatrical Stage Employees) · Interactive Audio Special Interest Group (IASIG)
Exhibitors (65)
Perforce Software · Women in Games International · Duper · Lightning AI · YouTube Playables · Tencent · Meshy · XPERIENCE STUDIOS / BLACK VOICES IN GAMING · Tech Destination Pakistan · Google Cloud · MAXs Academy · Century Huatong · Meta · Co-Op Now · Day of the Devs · Legio Vox Studios · Scorched Nebraska · EchoMark · Wadera · Scentheon · VIRTUOS · Nazara · Sumo Digital Ltd · Tripo AI by VAST · Servers.com · Frevana · Adobe · JetBrains · Unity Technologies · University of Silicon Valley · ARM · Leartes Studios · PickFu, Inc. · Xsolla · Global Game Jam · Caterbyte, Inc. · Guilty Goose Games Ltd. · 3Dflow · Omens by Blue Light Studios · Gamirror Games · Devious Eye Entertainment · DDM · Mythrise Studios · National Poland Stand · Original Force, Ltd. · Nvidia · Dashine Electronics Co.,Ltd · PEN Ventures Korea · FastSpring · bHaptics · GrapeScape Inc. · Sony Interactive Entertainment · Shady Corner Games · Retora Games · Skillz · FusionAuth · fal · Interactive Studio Management · Cartwheel, Inc · Tailscale · Wonders.ai · Conduit Gaming · TikTok Ad Network · Cosmic Visionaires LLC · Winking Studios
Supporting Partners (12)
Vault Productions · Museum of Art and Digital Entertainment (MADE) · Chicago Gamespace · Indie Game Academy · SFVRCC · Pixel Placebo Studio · Gameheads · CGames · Courage.Events · Computer Entertainment Developers Conference (CEDEC) · Electronic Frontier Foundation · Game Conference MX (GCMX)
Source: the published agenda. See how B2DB compiles its records.