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Steve Rabin

Principal Software Engineer, Electronic Arts

Steve Rabin is listed as Principal Software Engineer, Electronic Arts. Steve is scheduled to speak at GDC Festival of Gaming 2027 on 1 March 2027.

Compiled from published conference agendas; not yet confirmed by Steve. Is this you? Claim this profile.

About

Steve is a principal software engineer at Electronic Arts where he specializes in optimizing games and developing performance dev tools as part of the Performance Technology Group. He was previously the UX manager and principal software engineer at Nintendo Technology Development where he oversaw UX design for developer tools on Nintendo Switch and Nintendo Switch 2, as well as architecting development tools such as the Nintendo CPU Profiler for Wii, Wii U, 3DS, and Switch. Steve is an inventor with 16 issued patents covering data visualization, profiling, augmented reality, and game controllers. He is an advisor and founder of the GDC Game AI Summit, editor of the Game AI Pro book series, and a Computer Science instructor at DigiPen Institute of Technology. He earned a B.S. in computer engineering and a M.S. in computer science, both from the University of Washington.

Upcoming

GDC Festival of Gaming 2027 1 March 2027 – 5 March 2027

Spoke alongside

People who have shared a session with Steve at events on B2DB.